I’ve finished my first two videogames for my masters program at NYU, and you can play them both in your web browser using the links below. The first one is called Caterpillars – you play as a butterfly helping a caterpillar reach maturation by dropping blocks and springs to guide it around and protect it…
I’ve finished a new game, called An Allegory of Consequences. I wanted to work with the idea of “heroic violence”, or violence as a reasonable solution to stop other violence, that seems so prevalent in popular media. The idea was inspired by this article by Maddy Myers about Hotline Miami. As always, please let me…
I’ve made a game for each of the last two Ludum Dare competitions, but I never put a link to them over here. So here they are: 1. Maximus Minimalist (April, 2013 for LD26) Download: Windows Mac 2. Future Sport 3000 (August, 2013 for LD27) Download: Windows …
I made my first game. I want you to play it! For the past few months I’ve been working on a data project with the principal at my brother’s elementary school (he teaches 2nd grade). I started to become a bit uncomfortable with the project, as the data seemed totally empty as a way for…
I’ve started on a habit of constantly changing the rules for my pawn game. It feels kind of like I’ve hit a stretch of thinking that my “newest idea” must be my “best idea”. I don’t necessarily think mid-project innovation is a problem, as I still have a month before my deadline, but I consistently…
An update on my Pawn videogame– I spent most of the last week redoing the art style and playing around with movement animations. It seems obvious now, but animations have a tremendous effect on what a game feels like to play. It seemed too bizarre watching my objects move across the screen without any image…